Bucky O’Hare is another great licensed game from the classic Konami library. You play as the titular
Jazz Jackrabbit Bucky O’Hare who must rescue his crew from Toad Empire. The game features many similarities to Capcom’s Mega Man. At the start of the game, you can choose between four planets that can be played in any order, each of which has a different member of Bucky’s crew. Once rescued, you can switch between different crew members at any time by pressing the Select button. After rescuing all four members, the crew takes on the Toad mothership, with an additional four levels.
The controls are very tight, which is a good thing since the levels can be very challenging, especially once you get on the Toad mothership. However, one very annoying thing about the game is that if you are hit while in midair, your jump is cancelled and you fall straight down. This wasn’t a huge problem for me and didn’t ruin my enjoyment, but it can be very frustrating at points.
Each of the five characters have different primary weapons and special moves that can be activated by holding down the B button. This can take some getting used to. Bucky’s special move is a high jump, so I always found myself wanting to hold down the jump button instead. Most of the characters also go into a crouch when charging their special moves, but if you are crouching while holding down the B button, they don’t work.
Each level has power-ups you can collect to upgrade your characters’ life bar and power meter to increase the strength of your special moves. Often these are found in out the way areas with trickier platforming, so there’s a nice risk/reward element. Each character shares the same life bar but have their own power meters that must be upgraded individually. However, upgrades carry over between levels, so it’s not too difficult to max out every character.
While you can select any of the four planets at the start of your game, the Blue Planet can’t actually be completed unless you rescue Blinky from the Green Planet first. The Blue Planet is also the game’s ice level and slipperiness is even worse here than it is in most platformers, making it one of the most frustrating levels in the game. It’s always great in Mega Man when your acquired weapons allow you to access additional areas or power-ups, but allowing players to choose the order of levels and then making one of them impossible if played in the wrong order is bad game design.
There is quite a bit of die-and-memorize gameplay on some levels, such as the Red Planet where you have to outrun one-hit death lava and you don’t have time to outrun it without memorizing the path ahead of time (and even then it’s still pretty hard). However, the graphics in Bucky O’Hare are really nice and soundtrack is great, so even when it gets frustrating, it’s still pretty enjoyable.
One area where Bucky beats Mega Man is in the boss battles. There is a lot of a variety and most of the bosses have pretty interesting designs. There’s one level where you have to cross lava by riding on giant green balls only for one of the balls to turn into a robot you have to have to fight to finish the level.
Bucky O’Hare certainly has its flaws, but for fans of NES platformers, particularly Mega Man, it’s still a lot of fun.
Final Rating: 4 out of 5